Cataclysm Enchants For Holy Priests – Part 1
This week, MMO released previews of two more professions and their new recipes which will be in Cataclysm. Alchemy was expanded upon yesterday and enchanting updates were released late Sunday evening. For now, I’m going to elaborate on enchanting and which ones I think are going to be best for holy priests, who are looking to be raid ready in the next expansion. Some enchants I am still on the fence about and hopefully I can prompt some discussion amongst ourselves as to what we feel could be best or most appealing to us.
Because there were so many enchants and some are more thought provoking than others, I will be splitting this up into two parts. Part 2 should be coming up very shortly.
With that said – let’s begin!
As a holy priest, I’m going into Cataclysm very cautious about my mana bar. Already, I have resorted to using Flask of Pure Mojo on fights, post 4.0 and I haven’t entirely ruled out the idea of going back to a mana regen trinket with higher returns on it. From my experience in the Beta, I was definitely struggling to have the mana to finish certain fights – especially if my group wasn’t familiar with the return of older mechanics and I was having to work overtime to keep people up.
Having an enchant like this one, that has the chance to give you a burst of spirit, which would enhance your mana returns from Holy Concentration and Meditiation sounds very appealing to me. We need all the mana regen we can get and I’m more than willing to soak it up wherever I can. If if turns out that my mana situation improves or remains more stable, I may scale it back and go for raw spellpower or possibly more haste. But for now, it wouldn’t hurt to make sure that you have a reliable source of mana to keep doing your job well. This enchant could certainly help with that.
In my opinion, haste will be the second most popular stat that we should be stacking, after intellect. I’m torn between haste and spirit for the second place slot – but for now I’m leaning towards haste. We still want it for most of the same reasons, being that it reduces the cast time of our castable heals and lowers the GCD on our instant cast spells. But we’re also going to want to look into haste because it can give us two additional ticks from Renew. Haste also doesn’t scale very well as we level and so you will need more and more of it to get the same effect that you would have at level 80. Right now, I’m pushing 1600 haste on the Beta and I still can’t get my Heal down any lower than 2.15 seconds. That’s depressing.
Having an enchant like this one, to give you an additional burst of haste means you could possibly throw out more heals or faster heals and cover more ground. Of course, the flip side of that is that you’re throwing more heals and could be burning through your mana more quickly in the process. When spells come out faster, you feel more inclined to keep using them and to keep casting. That’s a problem I have with Chakra: Renew – I don’t even realize how many Renews I have littered across the raid, because they just flowed so effortlessly out of my hands. You have to kind of rein yourself in, in situations like that.
Now, this one is rather interesting – mostly because of how it is worded. Notice that with the previous enchants, they have a chance to increase a particular stat “when casting spells or dealing melee damage.” But on this enchant, you have a chance to increase your intellect “when dealing damage or healing with spells.” There is a big difference between how many spells you are casting and how many people you are healing. Kurn brought this to my attention, when we were discussing the new enchants and she brought up a good point.
Intellect is going to be our primary stat that we are going to want to have lots of, for a number of reasons. It increases the size of our mana pool, it increases our spell power, it increases our critical strike chance - you really can’t go wrong with having more intellect. Having this enchant to give you a burst of intellect could be a really great thing.
You could have the enchant proc, giving you a boost in intellect and increasing the size of your mana pool and then pop your shadowfiend, followed by Hymn of Hope and see some more mana returns while everything is active. You could increase your critical strike chance temporarily, to have a higher chance to proc Inspiration on some tanks that could really use the extra padding against some heavy damage. There are many ways that having this proc could be really beneficial to you, in a various number of situations.
And if it really is based off of how many people you are healing, versus how many spells you are casting – think of how many of our spells heal multiple people or heal over time. Quite a few. If each time we heal them, there is a chance to grant us this effect, we could see a higher amount of uptime on this proc – depending on if there is an internal cooldown and how long that is. I wouldn’t be opposed to having a fairly consistent, sizeable increase to my intellect and this enchant could certainly make that happen.
This appears to be Cataclysm’s answer to the famous Tuskarr’s Vitality enchant. Having the additional speed to get out of harmful effects is always welcome, as is having the additional speed to quickly get into helpful healing effects – such as our Holy Word: Sanctuary and a druid’s Efflorescence or a shaman’s Healing Rain. There has been talk of my GM making this a mandatory enchant, due to how useful it is. Depending on how the rest of your gear shapes up and if you feel you are covered on other stats, this one makes a very reliable choice.
This enchant is pretty simple – it gives you more haste. Use this one if you feel you are still not at the point where you have your global cooldown lowered to the minimum or you are not quite at the point where you are receiving the two extra Renew ticks. Or if you just prefer to have a lot of haste on you at all times, this enchant could be for you.
Another variation on the movement speed enchant for boots, this time with a bonus to your mastery. Right now, the jury is out on how wonderful our mastery is at level 80. As it stands, mastery is something you should only be going out of your way to get, if you feel that you already have all of your other bases covered – meaning that you are fine for intellect, spirit, haste, crit (what little of it that we do need) and you have enough stamina to stay alive. If you feel that you are pretty well rounded in those areas, then by all means turn your attention towards our mastery. And if you decide that is the point where your character is at, this enchant could be for you.
The same rules apply to the description above, except without the speed increase bonus. If you’re in the mood for more mastery and feel you are covered in all other areas, choose this enchant. If you still feel you are lacking and could improve some other stats, another one might be a better choice.
If you would rather play it safe with your mana pool and are expecting the worst, this enchant could be a good choice for you. We don’t have too much to choose from, in terms of attractive enchants for this particular slot. Holy priests shouldn’t be going out of their way to get too much critical strike rating and the amount we get from our inate stats and gear should be enough and even then, we really only need it for Inspiration. So, it’s either this one or:
If your mana situation remains under control and you’re not worried about that too much, you may want to consider taking this enchant to give yourself a bit more haste.
Same reasoning as the one behind the bracer enchant of the same name.
This would be the upgraded version of the Powerful Stats enchant. In my opinion, I feel this is a better all around option, as 20 extra stamina, intellect and spirit (the attributes we could actually benefit from) would be quite nice.
If you prefer a more focused approach to your stats and having more control over how much of each individual stat you have, you may find the lump sum bonus of this enchant to be a bit unnerving for you. However, if you prefer a more well rounded character, with a nice even spread of attributes or feel you have enough spirit and could stand to improve other stats, then this enchant may be just for you.
Check back here for part 2 of this entry, where I will discuss my suggestions and thoughts on the best holy priest enchants for cloaks, gloves, off hands (yes - they are not just for shields anymore) and rings (if you are an enchanter and can enjoy such things).
Tagged as Cataclysm, enchants, Guide, Holy Priest, How To + Categorized as Holy Priest